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Curricular information is subject to change
The students will acquire knowledge of advanced application development on mobile platforms using touch interfaces and running iOS, learn how to design intuitive user interfaces, gain experience in programmming using rich API frameworks, and carry through the specification and development of an application of their own.
Student Effort Type | Hours |
---|---|
Lectures | 32 |
Autonomous Student Learning | 170 |
Total | 202 |
Object Oriented Programming
Graphics
Software Engineering
Programming languages (ObjectiveC, C++, Swift)
Graphics (OpenGL)
Graphic User Interface design
Database
Description | % of Final Grade | Timing |
---|---|---|
Continuous Assessment: Programming Assignments and Project | 100 |
Varies over the Trimester |
Compensation
This module is not passable by compensation
Resit Opportunities
No Resit
Remediation
If you fail this module you may repeat or substitute where permissible