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Curricular information is subject to change
On completing the module, students will be able to:
1. Understand different theoretical perspectives on cognition and human behaviour that are relevant to the design of interactive systems.
2. Propose and apply design approaches that are suitable to different classes of interactive system.
3. Rapidly prototype new interactive systems.
4. Identify appropriate techniques for analysis and critique of user interfaces.
5. Undertake quantitative and qualitative studies in order to evaluate and improve the design of interactive systems.
Student Effort Type | Hours |
---|---|
Lectures | 24 |
Practical | 10 |
Specified Learning Activities | 70 |
Autonomous Student Learning | 70 |
Total | 174 |
Not applicable to this module.
Description | % of Final Grade | Timing |
---|---|---|
Group Project: Empirical experiment | 40 |
Throughout the Trimester |
Assignment: Design project | 40 |
Throughout the Trimester |
Assignment: Personal essay | 20 |
Throughout the Trimester |
Compensation
This module is not passable by compensation
Resit Opportunities
No Resit
Remediation
If you fail this module you may repeat or substitute where permissible