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Lizbeth Goodman

Full Professor

School Of Mechanical & Materials Eng
Richview Newstead
Belfield
Dublin 4

Tel: +353 1 7161873
Email: lizbeth.goodman@ucd.ie

Biography

Lizbeth is Chair of Creative Technology Innovation and Professor of Inclusive Design for Education at University College Dublin, where she is an Executive Board member of the Innovation Academy. Lizbeth founded the SMARTlab in its first iteration in 1992, and has developed the award winning practice-based PhD Programme through the institute, along with the associated MAGIC Multimedia and Games Innovation Centre and Gamelab, which Lizbeth designed with industry collaborators as a prime knowledge transfer space in the London docklands prior to moving the lab to Dublin in 2010-11. Lizbeth and her teams specialise in developing ground-up technology solutions for people of all levels of cognitive and physical ability, from mainstream learners of all ages to 'special' and 'gifted' learners and lifelong learners in the developed and developing worlds. In all her work, she applies a universal design method to practice-based innovation to transform lives through providing unlimited access to education and tools for creative expression. 

Prior to joining UCD, Lizbeth was Director of Research for Futurelab Education, working with David Puttnam's team to establish innovative platforms for the future of education in a context of global change. In 2008 she was named 'Best Woman in Academia and the Public Sector' and also 'Best Woman in Technology' by the Blackberry Rim international awards panel. She was nominated to Chair the Royal Irish Academy's Social Sciences Committee in 2012.

She is the author/editor of 13 books and many peer-reviewed articles, and a prolific broadcast presenter on TV, Radio and Online. She is PI and co-PI of several major funded research projects, and also an evaluator and judge of numerous research council and EC evaluation panels. 
 
She is known as an expert in Digital Inclusion, including learning models for communities at risk. She is an award-winning advocate of community-based ethical learning and teaching models using interactive tools and games to inspire and engage learners of all ages. She specialises in working with people who do not have physical voices (whether due to disability, injury, illiteracy, or other social/political factors), enabling the use of new creative technologies for expression vocally, in writing, and with movement and music.
 

 
 

Professional

Honours and Awards

Year: 2008.
Title: Blackberry Outstanding Woman in Technology Award, and Award for Best Woman in Academic and the Public Sector
Year: 2007.
Title: Times Higher Education Award
Year: 2008.
Title: Times Higher Education Award
Year: 2003.
Title: LIFETIME ACHIEVEMENT AWARD
Year: 2010.
Title: Beyond Current Horizons: Future Views and Policies Project
Year: 2005.
Title: WSA (World Summit Award) Showcase Production Award
Year: 2003.
Title: WSA (World Summit Award) Showcase R&D Award
Year: 2010.
Title: ITEC EC grant
Year: 2008.
Title: PANDORA EC grant
Year: 2009.
Title: NOKIA Research Innovative Connections Contract
Year: 2009.
Title: BAFTA Games for Learning Awards Grant
Year: 2005.
Title: HEFCE award for innovation
Year: 2006.
Title: NESTA Legacy Management Award
Year: 2006.
Title: BBC R&D Award for MINDtouch: Games for Thought project
Year: 2008.
Title: Microsoft CSR/Unlimited Potential SMARTclubs Senior Researcher
Year: 2006.
Title: Microsoft Community Affairs: fellowship and research package for the ClubTEC Creative Technology Innovation Project
Year: 2006.
Title: European Commission Cogain Project partnership funds
Year: 2006.
Title: European Commission Festivals Project Production Grant
Year: 2006.
Title: British Council Distinguished Artist/Scientist visitor travel awards
Year: 2007.
Title: Microsoft Virtual Earth Development agreement
Year: 2006.
Title: Interfaces International Link Project to Dublin
Year: 2005.
Title: PALATINE award for best-practice web design for lifelong learning
Year: 1999.
Title: RADICAL: Research Agendas Developed in Creative Arts Labs, Framework VI IST Programme
Year: 2006.
Title: NESTA/Inclusive view program award for assistive technology: TRUST Project
Year: 2002.
Title: VIP: Calouste Gulbenkian Foundation Grant for Biosensor and Performance
Year: 2001.
Title: Grant for performance events in London, Budapest and San Francisco
Year: 1999.
Title: Southeast Arts grant for Code Zebra dramaturgical and technological R&D phase
Year: 2004.
Title: Staff Award for Team Building
Year: 2005.
Title: Grant to fund TRUST project development for onsite installation
Year: 2005.
Title: Award for Clubtech Expert Panel and project review
Year: 2002.
Title: R&D grant for the TRUST project
Year: 2003.
Title: Grant for the Felichean Project
Year: 2001.
Title: Culture 2003 Project
Year: 2000.
Title: Children's Health Fund Award

Associations

Association: Innovation Academy Executive (for the HEA), Function/Role: Board member
Association: Innovation Alliance Council, Function/Role: Board member
Association: IEEE Board - Virtual Systems & Multimedia, Function/Role: Steering committee member
Association: RITSEC International , Function/Role: Research Director (Middle East)
Association: Cambridge University Press , Function/Role: Editorial board member, National Theatre Quarterly (journal)
Association: Prime Minister's SHINE Panel (for non-standard excellence in schools), Function/Role: Steering committee member
Association: SMARTclubs outreach, Function/Role: Microsoft Senior Researcher
Association: Microsoft Unlimited Potential Educational Panel, Function/Role: Panel member
Association: UN advisory group on educational technologies, Function/Role: Group member
Association: ICT Qatar Advisory Panel on assistive technologies, Function/Role: Advisory panel member
Association: WISE (World Innovation Summit for Education) Advisory Panel, Function/Role: Advisory panel member
Association: MIT Press, Function/Role: Editorial Committee member for special issues: Leonardo Journal (Art/Science expertise)
Association: IEEE, Function/Role: Regular special issue editor for IEEE conferences
Association: The Centre for Innovation in Information Visualization and Data-Driven Design (CIV-DDD): a multi-million dollar research project led by York University in partnership with OCAD University and industry to develop the next generation of data discovery, design, and visualization techniques for new computational tools, representational strategies and interfaces., Function/Role: Advisory panel member
Association: One Size Fits One E-Accessibility High Level Panel, Toronto/International, Function/Role: Advisory Panel member
Association: IEEE/Unesco VSMM Conference (to be hosted by Unesco in Paris, September 2013), Function/Role: Co-Chair of 2013 Conference
Association: Serious Games Institute, University of Coventry , Function/Role: Honorary Visiting Professor
Association: Ontario College of Art & Design, Function/Role: Honorary Visiting Professor
     

Conference Contributions

Lizbeth Goodman (2012) Innovation in Education (sponsored by the HEA, Google, the Irish Times, et al & introduced by President Michael D Higgins). [Keynote Address], Undergraduate Award Summit 2012, Dublin , 09-NOV-12 - 09-NOV-12.
Lizbeth Goodman (2012) The IICE promotes collaborative excellence between academicians and professionals from Education. [Keynote Address], ireland International Conference on Education, Dublin , 16-APR-12 - 18-APR-12.
Lizbeth Goodman (2012) 'On Learning that Matters' - SCoTENS (with Sir Ken Robinson and The Duchess of Abercorn, Ruairi Quinn, TD, Minister for Education and Skills, et al). [Keynote Address], SCoTENS, Cavan , 11-OCT-12 - 12-OCT-12.
Lizbeth Goodman (2012) 'Batman vs Einstein: who can best save Education?' and mentor panels with international award winners. [Keynote Address], Campus Day UA Summit 2012, Dublin , 08-NOV-12 - 08-NOV-12.

Committees

Committee : The Innovation Alliance and Executive
 

Education

Year 1986 Institution:
Qualification: BA Subject:
Year 1987 Institution: Washington University, St Louis
Qualification: MA Subject: Major in English & Drama
Year 1992 Institution: Cambridge University (UK)
Qualification: MLitt Subject: Thesis on Contemporary Women's Theatre as a form of communication
Year 1999 Institution: Open University (UK)
Qualification: PhD Subject: Socio-political impact of contemporary theatre as a form of public discourse
     

Journals Edited

Mit Press: Reviewer.
Routledge: Reviewer.

Other Activities

Regular special issue editor for IEEE conferences and journals in Creative Media, Animation and Sensory Design.

Regular reviewer/reader for Routledge, Polity Press, Intellect Books, MIT Press, Macmillan, et al.

Regular keynote speaker/major invited presentation speaker for JISC, HEFCE, the BBC, Edutech, Cisco, Microsoft, Blackberry Rim, the European Commission, Online Educa, the UN, the IEEE VSM, ISEA, Siggraph, et al.

(Please request full CV as all conference contributions are too numerous to mention here.)

Series editor: Emergenc(i)es: Emerging trends in New Media Arts and Culture. Cambridge, MA: MIT Press, (commission agreement signed in 2006): First major series of books forthcoming 2012.

Founder of the Open University BBC Multimedia Research Group, which became the INMPR and then became SMARTlab.

Multiple Award winner.

Former chair of judges for the Wellcome Trust awards (Sciart and Science on Stage and Screen); regular judge and evaluator for the European Commission, the Canadian Innovation Fund, the HEA et al.

Regular evaluator of international education degrees and programmes.

World Summit Best Practice showcase winner (2003 + 2005).

Media personality and former researcher/writer/presenter of the Artworks education series and of numerous TV, radio and video productions for the BBC.

Publications

Books

SMARTlab with the Inclusive Learning Project Team (Europe): Goodman, Politis, Deveril, Treviranus, de Lera, et al (2014) The Inclusive Learning Handbook for Teachers and Policy Makers. Spain: European Commission. Available Online [Details]
Goodman, L.; (1996) Literature & Gender. London and New York: Routledge. [Details]
Goodman, L.; (1993) Contemporary Feminist Theatres: To Each Her Own. London and New York: Routledge. [Details]

Book Chapters

L Goodman, E MacCallum-Stewart, V Munsell (2009) 'Spectatorship and Action Research Performance Models' In: Oddey, A and White, C (eds). Modes of Spectating. London: Intellect. [Details]
Zervas P., Kardaras V., Baldiris Navarro S.M., Bacca J., Avila C., Politis Y., Deveril, Treviranus J., Fabregat R., Goodman L. and Sampson D.G. (2014) 'Supporting Open Access to Teaching and Learning of People with Disabilities' In: D.G. Sampson, D. Ifenthaler, M. Spector & P. Isaias (eds). Digital Systems for Open Access to Formal and Informal Learning. Dortrecth: Springer. [Details]
Goodman, L. et al.; (2008) ''The Butterfly Effect: Dancing with Real and Virtual Expressive Character'' In: Aylett, R. and Cañamero, L (eds). Animating Expressive Characters for Social Interactions. Amsterdam: John Benjamins Press. , pp.182-207-207 [Details]
Goodman, L.; (2006) ''Digital Inclusion in the Home'' In: Sadiqi, F (eds). Femmes Méditerranéennes et Leurs Droits. Morocco: Fedala Press with Caritas Press (France). [Details]
Goodman, L.; (2003) ''SPIRITLEVEL: Making & Using 'SMART' tools integrating intelligent systems & performance technologies to connect and empower creative spirits in shared and distant spaces'' In: Craddock, G. et al (eds). Assistive Technology: Shaping the Future. Amsterdam: IOS Press. [Details]
Goodman, L.; (1997) ''Overlapping Dialogue in Overlapping Media: Behind the Scenes of Caryl Churchill's Top Girls'' In: Rabillard, S (eds). Contemporary Re-Visions. Winnipeg: Blizzard Press. [Details]
Goodman, L.; (1996) ''Representing Gender/Representing Self: a Reflection on Role Playing in Performance Theory and Practice'' In: Boireau, N (eds). Drama on Drama. Basingstoke: Macmillan. [Details]
Goodman, L.; (1996) ''Performance Language as Art Form and Communicative Gesture'' In: Maybin, J. and Mercer, N (eds). Using English: from Conversation to Canon. London and New York: Routledge. [Details]
Goodman, L.; (1996) ''AIDS and Live Arts'' In: Campbell, P (eds). Analysing Performance. Manchester: University Press. , pp.203-218 [Details]
Goodman, L.; (1996) ''Feminist Performance: Canon Fodder and Cultural Change'' In: Campbell, P. ed (eds). Analysing Performance. Manchester: University Press. , pp.19-42 [Details]
Goodman, L.; (1994) 'Introduction to the volume, and 'Masterpieces'' In: Berney, K. and Templeton, N (eds). Contemporary Women Dramatists. London: St James Press. , pp.ix, 229-xvi, 301 [Details]
Goodman, L.; (1994) ''Neaptide: a critical essay on the play'' In: Templeton, N.G (eds). Contemporary British Dramatists. London: St James Press. , pp.792-793 [Details]
Goodman, L.; (1994) ''La Figura della Donna in Shakespeare (The Figure of Woman in Shakespeare)'' In: Lanati, B (eds). Divina Vicende Di Vita e Di Teatro (Divina: Facts of Life in Theatre) Vol. 2. Torino: Tirrenia Stampatoris. , pp.83-100 [Details]
Goodman, L.; (1993) ''Women's Alternative Shakespeares and Women's Alternatives to Shakespeare in contemporary British Theatre'' In: Novy, M (eds). Cross-Cultural Performances. Chicago: University of Illinois Press. , pp.206-226 [Details]
Goodman, L.; (1993) ''Comic Subversions: Comedy as Strategy in Feminist Theatre'' In: Giddens, A (eds). The Polity Reader in Cultural Theory. Cambridge: Polity Press. [Details]

Edited Books

Goodman, L. and Milton, K (Ed.). (2005) A Guide to Good Practice in Collaborative Working Methods and New Media Tools Creation. London: King's College London, Office for Humanities Communications Publications. [Details]
Goodman, L (Ed.). (1999) Gender, Politics and Performance in South African Theatre Today, Volume 2. London and New York: Harwood Academic Press. [Details]
Goodman, L (Ed.). (1999) Gender, Politics and Performance in South African Theatre Today, Volume 3. London and New York: Harwood Academic Press. [Details]
Goodman, L (Ed.). (1999) Gender, Politics and Performance in South African Theatre Today, Volume 1. London and New York: Harwood Academic Press. [Details]
Goodman, L (Ed.). (1999) Mythic Women/Real Women: Plays and Performance Pieces by Women. London: Faber and Faber. [Details]
Goodman, L (Ed.). (1998) The Routledge Reader in Gender and Performance. London and New York: Routledge. [Details]
Owens, W.R. and Goodman, L (Ed.). (1996) Shakespeare, Aphra Behn & the Canon. London and New York: Routledge. [Details]
Goodman, L (Ed.). (1996) Feminist Stages: Interviews with Women in Contemporary British Theatre. London and New York: Harwood Academic Publishers. [Details]
Booner, F. et al (Ed.). (1992) Imagining Women: Gender and Representation. Cambridge: Polity Press. [Details]
Goodman, L. and de Gay, J (Ed.). (2001) Languages of Theatre Shaped by Women. Exeter: Intellect Books. [Details]
Goodman, L. and de Gay, J (Ed.). (2000) The Routledge Reader in Politics and Performance. London and New York: Routledge. [Details]

Peer Reviewed Journals

Politis Y., Deveril D., Baldiris Navarro S., Avila C., de Lera E., Monjo T. and, Goodman L (2014) 'ICERI- 7th Annual International Conference of Education, Research and Innovation Conference- 'Introducing the Inclusive Learning Handbook: an OER for teachers and policy makers'. Journal of Computer Mediated Communication, . [Details]
Goodman, L, Morie J et al eds (2017) 'Special Issue on the Herstory of VR and Multimedia'. Leonardo Journal of Practices and Technologies, . [Details]
Politis. Y., Robb, N., Yakkundi, A., Dillenburger, K., Herbertson, N., Charlesworth, B., & Goodman L. (2017) 'People with Disabilities Leading the Design of Serious Games and Virtual Worlds'. JMIR serious games, 4 (2):63-73. [Details]
Goodman, L.; (2007) 'Performing in the Wishing Tense: SMARTlab's evolution on Stage, Online and in Sand'. New Theatre Quarterly, XXXI (4):352-375. [Details]
Goodman, L. with Duffy, B. et al ; (2007) 'TRUST: robotics and haptics for extreme interaction and universal design'. Leonardo, . [Details]
Goodman, L.; (2007) 'Performing Self Beyond the Body: Replay Culture Replayed'. The International Journal of Performance & Digital Media, 3 (2 & 3):101-122. [Details]
Goodman, L. with Donegan, M. et al ; (2007) 'InterFACES: Affective Interactive Virtual Learning Environments for People with Cognitive & Physical Disabilities'. Leonardo, . [Details]
Goodman, L. and Kueppers, S.; (2001) 'Audience Architectures, Extended Bodies and Virtual Interactive Puppetry (VIP): Towards a Portable Software for Empowering Performance Interactions'. Leonardo, 9 (4). [Details]
Goodman, L. with Regan, S.; (1998) 'Scorned as Timber, Beloved of the Sky: Emily Carr's Double Approach to First Nations Landscapes and Images in her Painting and Writing'. Journal of Gender Studies, 7 (2):157-179. [Details]
Goodman, L. with Coe, T.; (1998) 'The Multimedia Bard: Plugged and unplugged'. New Theatre Quarterly, xiv (53):20-42. [Details]
Goodman, L.; (1997) 'Creative Imagination and Media-Assisted Learning'. Literary and Linguistic Computing, . [Details]
Goodman, L.; (1996) 'Who's Looking at Who(m): Reviewing Medusa'. Modern Drama, 39 (1 (spring)):190-210. [Details]
Goodman, L.; (1994) 'Stages Between Theory and Practice: Teaching Feminist Theatre'. South African Theatre Journal, 8 (1):3-23. [Details]
Goodman, L.; (1994) 'Sexuality and Autobiography in Performance (Art)'. Women: A Cultural Review, 5 (2):123-136. [Details]
Goodman, L.; (1994) 'Bodies and Stages: an Interview with Tim Miller'. Critical Quarterly, :63-72. [Details]
Goodman, L.; (1993) 'Rabble-Rousing with That Uppity Theatre, an interview with Joan Lipkin'. New Theatre Quarterly, ix (36):367-378. [Details]
Goodman, L.; (1993) 'Death and Dancing in the Live Arts: Performance, Politics and Sexuality in the Age of AIDS'. Critical Quarterly, :99-116. [Details]
Goodman, L. with Hall, S. and Gilroy, P.; (1993) 'Race and the Cinema: Malcolm X'. Critical Sociology, :107-120. [Details]
Goodman, L.; (1993) 'Theatres of Choice'. New Theatre Quarterly, ix (36):357-366. [Details]
Goodman, L.; (1993) 'Harriet Walter'. New Theatre Quarterly, ix (34). [Details]
Goodman, L.; (1993) 'Review Article on Right Brain Vacation Photos: New Plays and Performance Pieces'. New Theatre Quarterly, ix (33):102-103. [Details]
Goodman, L.; (1993) 'Feminist Theatre in Britain: A Survey and a Prospect'. New Theatre Quarterly, ix (33):66-84. [Details]
 

Conference Publications

Duffy, B.R., Goodman, L., O'Hare, G.M.P; (2005) The Trust Project: Immersive Play for Children in Hospitals and Rehabilitation Proceedings of 2005 IEEE Conference on Applied Cybernetics (AC2005) City University, London, , 07-SEP-05 - 08-SEP-05 [Details]
L Goodman (2012) Living the Questions Now: iterative research practices in almost-too-late technology development and Creative Technology Innovation . In: IEEE VSMM eds. Virtual Systems and Multimedia [Details]
Mangina E., O'Keeffe E., Goodman L., Eyerman J. (2016) Drones for Live Streaming of Visuals for People with Limited Mobility 22nd IEEE International Conference on Virtual Systems and Multimedia [DOI] [Details]
Cohen A,  Dillenburger K, Goodman L (2016) Planning a better future: Tools for adults with intellectual disability and their ageing carers . In: IEEE Explore VSMM eds. 22nd International Conference on Virtual System & Multimedia (VSMM) [Details]
Goodman, L, Morie, J, Addison, A with Keaveney, S (2017) Through the Looking Glass: Back to the Future of VSMM . In: Goodman with Morie, Addison and Keaveney eds. VSMM2017: IEEE Conference Proceedings [Details]
Goodman,L. (2017) Gamification for Teaching Java Simutools - 10th EAI International Conference on Simulation Tools and Techniques Available Online [Details]
Zhang, B., Robb, N. & Goodman, L. (2017) Emerging educational technologies for cross-cultural collaboration: current perspectives and future directions . In: International Conference on Simulation Tools and Techniques, ACM eds. SimuTools 17 EAI [Details]
Robb, N., Leahy, M., Sung, C. & Goodman, L (2017) Multisensory participatory design for children with special educational needs and disabilities . In: IDC ACM eds. IDC ¿17 Interaction Design and Children- ACM [Details]
Cohen A,  Dillenburger K, Goodman L, Keaveney S, Keogh C (2017) Sustaining a caring relationship at a distance: can haptics and 3D technologies overcome the deficits in 2D direct synchronous video based communication? . In: IEEE Explore VSMM eds. 23nd International Conference on Virtual System & Multimedia (VSMM) [Details]
Yakkunid, A, Dillenburger, K, Goodman, L (2017) An Inclusive reading programme for individuals with autism and intellectual disability using multi-media Application of behaviour analysis and Headsprout early reading programme . In: IEEE Explore- VSMM eds. 23nd International Conference on Virtual System & Multimedia (VSMM) [Details]
Gleeson, F., Goodman, L., Coughlan, P. & Hargaden, V. (2017) Improving worker productivity in advanced manufacturing environments Proceedings of the 23rd IEEE International Conference on Engineering, Technology & Innovation (ICE) Madiera, Portugal, , 27-JUN-17 - 29-JUN-17 [Details]
Goodman, L., Duffy, B.R., Sudol, J., Brosnan, J., Riedel, J.; (2006) PLAYBOX: A Flexible Framework for All VR and Motor Disorders, 8th International Conference on Virtual Reality Laval, France, , 27-APR-06 - 27-APR-06 [Details]

Published Reports

L Goodman, D Sutch, W Pearson, C Llewellyn Jones, S Bresln and all for Futurelab, with Cisco et al (2010) The Learning Society: White Paper on the future of educational technology. Cisco, London. [Details]
Zhang, B., Robb, N., Eyerman, J. & Goodman, L. (2017) Virtual reality and gamification to increase integration of international students in higher education: an inclusive design approach. International Journal of E-Learning & Distance Education, Canada. [Details]
Politis. Y., Robb, N., Yakkundi, A., Dillenburger, K., Herbertson, N., Charlesworth, B. and Goodman L. (2017) People with Disabilities Leading the Design of Serious Games and Virtual Worlds. . International Journal of Serious Games, Italy: Serious Games Society. [Details]
Goodman, L.; (2002) Creativity and Innovation: Ways forward for the European Union in Cross-Sector and Interdisciplinary International Partnerships. European Communities, Brussels. [Details]
                                                                                                                     

Practice Guideline

TRAILBLAZERS (2014) Rites of Passage: Tourguides to the Future - EDUCATION. Practice Guideline [Details]
             

Research

Research Interests


Keywords: INCLUSIVE DESIGN, Innovation, Creativity, STEAM, DIVERISTY, INCLUSION, ACCESSIBILITY, Learning for All, SMARTart, SMARTed, SMARTdesign, SMARThealt, Social Entrepreneurship

Lizbeth Goodman is Full Professor of Inclusive Design for Education and Chair of Creative Technology Innovation at University College Dublin, where she directs SMARTlab and the Inclusive Design Research Centre of Ireland at UCD, and is an Executive Board member of the Innovation Academy (member institutions: Trinity College, UCD and Queen's University, Belfast). For UCD she coordinates and manages the high level work of the pan-institutional senior faculty engaged in design and implementation of educational and pedagogic strategy in learning futures through the IDRC, and is the university representative on the all-Ireland Uversity Project for the future of education, and on the Marie Curie ASSISTID Programme (Assistive Technology for People with Intellectual Disabilities/Autism) for the DOCTRID Research Institute and Respect: the first top tier research institute bridging the Republic and Northern Ireland. Also on behalf of UCD and the national universities network, she was elected to Chair the Social Sciences Panel of the Royal Irish Academy in 2012. In 2017 she was nominated Vice President of VSMM: the Virtual Systems and Multimedia Conference run with the IEEE (the oldest Virtual Reality Academic event running).

Previously, she was Director of Research for Futurelab: Lord David Puttnam's thinktank for the future of education in the UK- and served in that capacity on the Prime Minister¿s SHINE Panel. For RITSEC in Cairo, she serves as Director of the Genius Award Programme. In Ireland in 2014, she established a new Award for excellence in using technology for the sharing of knowledge across generations and levels of physical and cognitive ability: the Duais Eagnaí (Wisdom Awards) in memory of the late Daniel O¿Hare. 

In 2008, she was awarded the top industry prizes for Best Woman in the Academic and Public Sectors, and Outstanding Woman in Technology by Blackberry Rim.  Most recently, she was selected by a global panel of industry, academic and NGO experts as one of the CSR Global Top 50 Most Talented Social Innovators: awarded in Mumbai in February 2015. 

Back in 2003, Lifetime TV broadcast a tribute Lifetime Achievement Award for Volunteer Service to Women and Children for her work on SafetyNET, announced by billboard in Times Square. She came third nationally in the recent Global Enterprise Awards for Ireland, for her work in setting up and running virtual campuses and virtual training centres for learners of all levels of ability around the world.

 
She is well known as an expert in Inclusive Learning and Assistive Technologies to support inclusive communication and learning for all, as well as in interdisciplinary Social Entrepreneurship and Innovation, with a focus on Art-Technology initiatives including STEAM education challenges globally. She also has a specialism in the cross-over between disciplines and community engagement on a global scale. She and her SMARTlab team have developed numerous creative educational technology tools and convergent media solutions to the challenges of teaching and learning in the 21st century, for learners of all ages and levels of ability. In this capacity, she has advised on numerous projects in the creative industries including TV/radio/convergent media education projects for children and young people. For the Open University/BBC, she researched and presented the Art Works Programme for several years and presented one of the largest arts courses, Shakespeare in Performance, (with 6,000 registered students and 6 million drop in viewers for most programmes) for which she and the OU-BBC Multimedia team won awards for their invention of new forms of interactive teaching with the Cut Your Own Shakespeare CD Roms, videos and publications. She also toured internationally for the OU and BBC in the mid-late 1990s as part of the British Council Cultural Studies course development programme for which she helped to set up the British Council-funded PhD programme at the OU, supervising some of the first international PhD candidates from Morocco through to successful completion. She also wrote and co-edited some of the OU¿s best selling textbooks of that period, including Gender and Literature, and Shakespeare, Aphra Behn and the Canon. While in Morocco she also set up the first technology backbone for women: a series of supported cybercafés run by women where women could communicate safely and discreetly: the beginning of what became the Safetynet charity. As part of that ongoing work, through her creative enterprise SpiritLEVEL, she also dances with women and men of limited physical movement and/or learning differences, using eyegaze and other technology supports to level the ¿playing and dancing fields¿ for all participants so that everyone can engage fully in their own forms of creative expression.

With SMARTlab and the IDC, she leads a team of scholars and technologists working together to invent and implement innovative technology tools for ¿real social change¿ via the SMARTlab International initiative, which trains PhD supervisors to support creative industry professionals in their practice-based doctoral studies in Ireland, the UK, the USA and Canada (including PhD graduates who are NASA scientists, 3D science designers, cultural heritage user interface experts, et al.).  She has led numerous multi-million euro research projects for the EC and industry collaborators, and is currently co-PI for the Learnovate Centre (6 million euros) and Academic Chair/UCD faculty lead for the ASSISTID Project (8.9 million euros overall to the all-island consortium led by charity Respect for the DOCTRID Institute, coordinated by and for RCSI, MSU et al).

She is also a regular judge and evaluator for many international funding councils and foundations including SFI, the IRC, the Fulbright Commission (for which she is currently Chair of Judges for the TechImpact Awards), the Wellcome Trust, the Canadian Innovation Fund, SSHRC and the EC. She has served as Leonardo Advisor for the Science Gallery Dublin since 2010, and previously served as Chair of Judges for the Sci-Art and Science on Stage and Screen panels of the Wellcome Trust. She was also chair of Judges for the European Commission¿s HERA (Humanities in the European Research Area) call in 2013-4, and evaluates for the EC on SaferInternet+ and Future Emerging Tech.  She is currently collaborating with partners in the European Parliament on a new Roadmap for Responsible Open Innovation - what Lizbeth calls 'Hippocratic Innovation.'

 In addition to her major contributions to the field of Inclusive Design through co-production of the personalisable Inclusive Design Handbook for the European Commission Leonardo Programme in 2014 (with Treviranus, Poliits, et al) she has also written and edited 13 other books and many peer-reviewed articles and broadcasts. Having previously supervised 40 PhDs to successful completion, she currently supervises and mentors practice-based PhD and Masters dissertations and industry/research council projects in the areas of: Creative Technology Innovation, Connected Health, Virtual Worlds, Inclusive Design, Experience Design, Interactive Exhibit Curation, Digital Media, ICT4d, Assistive Technologies for People with Disabilities and the Elderly, Technology Futures, Wearables and SMART Textiles, Performance Technologies, Assistive Tech, Technology Enhanced Learning for Health and Well Being, Connected Health, Personalised Electronic Health Systems, Digital Materialisation, Haptic and HCI integrated studies, as well as Gamification, or what Lizbeth calls ¿Meaningful Games¿ or Mobile Games for Learning.

 
In the knowledge transfer domain, she founded the MAGIC (Multimedia and Games Innovation Centre) in East London in 2005, bringing industry and NGO players together with science scholars and artist-practitioners across disciplines in what was London¿s first fully open source/open access 3D printing and games lab.

For seven years, she worked with Microsoft on their largest ever community engagement project- (Clubtech), which has so far transformed the education of over 7 million children and young people worldwide. She founded the charity Safetynet in 2003, and currently serves as VP for the charity Special Effect (Oxford), as well as serving on the Advisory Board of the new Samsung Innovation Centre for the Children¿s Health Fund and the Mailman School of Public Health at Columbia University (New York), with previous collaborations with colleagues at Columbia University working on the interactive ¿smart¿ children¿s hospital at Montefiore (Bronx, NY) and the Harlem Children¿s Zone.Having developed the interactive learning rubric and characterological framework for the highly successful early learning tv series BB Agus Bella in Ireland (in the Irish Gaelic language) as well as new virtual worlds to support internet safety training for parents, teachers and young kids, she is currently developing new interactive inclusive early learning children¿s programmes with collaborators from the Oscar-nominated Song of the Sea team and from the Sesame Street and Bear in the Big Blue House teams. This broadcasting work is informed not only by her educational experience and media and broadcast training with the BBC, but also by many years of television and convergent media work and her direction of live theatre and comedy for the Cambridge Footlights and TBA Live Comedy Club at the Gate Theatre London as well. This rich public speaking and production background makes her a highly sought after public speaker for educational academic keynotes and industry liaison events alike.

 
Professor Goodman and her team were selected by Crytek and VR First to lead a global learning consortium using cutting edge VR and AR tools for real social change. Partners include IBM, Microsoft, Fexco, SGI, Easylumens, 4M Group, All These Worlds, Hao2, I-DEAS, Skignz, and other smes in the science-art visualisation space. Lab spaces for outreach and community impact are currently being chosen in Dublin, Kerry, Belfast, and globally.

Professor Goodman is also co- PI on several large Canadian and US grants for Innovation in Education, with Raising the Floor and the Inclusive Design Institute of Canada, and is Visiting Prof at the IDRC of Canada at OCADU, and at the Serious Games Centre of the University of Coventry, as well as a frequent visiting lecturer at NYU. She is due to take up Visiting Professorship at Changchun University in 2018.

She is a dual citizen of the USA and the UK, and recently earned her Irish citizenship as well. She has full flexible working rights in North America and across Europe and with a very strong, long-standing network of collaboration globally.

 
She is a woman of limited eyesight but boundless vision.

 

Research Projects

Sponsor : Enterprise Ireland (EI)
Title : EID: InDes
Start Date / End Date : 22-DEC-11 / 11-JAN-12
Sponsor : Enterprise Ireland (EI)
Title : SMARTshell
Start Date / End Date : 22-MAR-12 / 19-APR-12
Sponsor : Enterprise Ireland (EI)
Title : BEDROCK: Regions of Knowledge
Start Date / End Date : 22-DEC-11 / 26-AUG-12

Recent Postgraduates

2017, PhD Completions - Bo Zhang, Francis Gleeson, Doreen Balabanof, Will Pearson, Anna Kelly
2016, PhD Completions - Karolina Zaweiska
2015, PhD Completions - Lynne Heller, Anita McKeown
2013, PhD Completions - Nigel Newbutt  
2011 PhD Completions- Halina Gottlieb, Bruce Damer
2011 MLitt Completions- Steve Cooney, Turlif Vilbrandt 
 
In total Professor Goodman has supervised 40 PhDs to successful completion, and many dozens of Masters candidates as well. 

 The current PhD cohort on the Thematic PhD in Inclusive Design and Creative Technology Innovation (19 candidates) includes 5 IRC award winning candidates and several industry-funded candidates.
 
Due for completion in 2018: Jutta Treviranus, Sapna Ramnani, Muireann O'Sullivan, Stephen Howell, Marie O'Mahony. 
 
Also serves as Principal Supervisor for Sam Van Damme (SPIRE programme, Human Sciences) and as DSP Chair for Martina Moyne, MME. 

 

Collaborators

Internal Collaborators

  • For UCD: MME Representative to the Athena Swan Working Group, member of the Innovation Alliance and Executive, the Higher Research Strategy Committee, The Academic Council Academic Centre Committee, The UCD Internationalisation Committee,  the Images of Research Competition, the NCAD Collaboration Committee, the Interdisciplinary Research Programme Board + member of Academic Board; Former Chair of the Research Committee for the School of Education; Former Chair of the Graduate Studies Committee for the School; member of the UCD Graduate Programme Board (UGPB).
  • INSIGHT + ARCH+ NCAD + TRIL + the Innovation Academy - close collaboration internally with SMARTlab
  • The SMARTlab Thematic PhD in Inclusive Design and Creative Technology Innovation has been launched and has recruited beyond expectations: this involves internal collaboration on supervision with the National College of Art & Design, IADT, UCD Computer Science, UCD Life Sciences, UCD Architecture, UCD Engineering and the Humanities Institute.

External Collaborators

  • Fulbright Commission Ireland regular judge, chair of judges and reviewer for Tech Impact and Scholars Awards (2003-present).
  • HERA (Humanities in the European Research Area) EC Panel, Chair of Judges, 2013.
  • Fulbright Commission collaboration with Harriet Mayor Fulbright and the USA scholars team (2000-present).
  • WELLCOME Trust Sci-Art panel - chair of judges (2006-2009)
  • Member of EC judging panels and reviewer panels in safer internet use and digital culture and future emerging technologies (2003 - present)
  • Member of Canadian Innovation Fund review committee (2008-present)
  • Representing UCD on the DOCTRID initiative for Dermot Desmond: A new all-Ireland Research Centre by and for People with Intellectual Disabilities, with its new Cofund Project- AssistID (for which Prof Goodman acts as Academic Chair)
  • Representing UCD on the Odyssey Project for Dermot Desmond 2010-12/ currently on the Uversity Review Group 2013: author and lead of the curriculum development team for an all-Ireland Performance and Creative Arts course to engage international students in the Irish creative industries
  • SMARTLifeLab: a set of linked technology and science teaching labs between the SMARTlab and the children's hospitals of Ireland
  • research to further develop the TRIL Project (UCD and TCD with Intel and GE) to include interfaces by and for people with severe physical disabilities