IA20230 Digital Prototyping

Academic Year 2023/2024

*** Not available in the academic year indicated above ***

This module’s goal is to empower participants with the skills and tools needed to develop innovative digital solutions that make a positive impact on the world. Through an immersive, collaborative approach to digital prototyping, students will learn how to design and test products and services that address real-world problems. Participants will be able to contribute meaningfully to an inclusive, accessible society, enhanced and integrated with digital technologies. We believe that by combining creativity, technology, a user-centred and experimental mindset, our students can create a better future for all, one digital prototype at a time.

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Curricular information is subject to change

Learning Outcomes:

Participants will cultivate a user-centered mindset, recognising the importance of designing products that meet the real human needs and preferences of their intended audience.
Participants will develop a collaborative mindset, valuing the contributions and perspectives of their team members and actively seeking out opportunities for feedback and improvement.
Participants will cultivate a mindset of experimentation and iteration, recognising that digital prototyping is an iterative process that involves testing and refining design ideas.

Indicative Module Content:

Indicative Content by Week:
- Introduction & Introduction to UX Design
- UX & Accessibility
- Creating & Working with User Personas and Scenarios
- Wireframes & Recreating Web Pages
- Wireframing and Low-Fidelity Prototyping
- Designing for Interaction
- User Testing and Evaluation
- Collaborative Design and Prototyping
- Techniques for Rapid Prototyping and Interation
- Designing for Multiscreen Experiences
- Final Presentations & Feedback

Student Effort Hours: 
Student Effort Type Hours
Lectures

15

Small Group

15

Specified Learning Activities

30

Autonomous Student Learning

40

Online Learning

20

Total

120

Approaches to Teaching and Learning:
The UCD Innovation Academy takes a 'learning from doing' approach, combining individual, group and often team activities, tasks and projects including presentations, discussions and reflection:

• Active/task-based learning
• Real-world challenges
• Peer and Group work
• Reflective Learning
• Enquiry & Problem-based learning
• Student Presentations
• Teamwork 
Requirements, Exclusions and Recommendations
Learning Requirements:

To register for this module, you must have taken at least one of the following modules: IA20010 or IA20160 - Creativity & Innovation, IA20190 or IA20080 - Design Thinking


Module Requisites and Incompatibles
Pre-requisite:
IA20010 - Creativity & Innovation, IA20080 - Design Thinking, IA20160 - Creativity & Innovation (OL), IA20190 - Design Thinking (OL)


 
Assessment Strategy  
Description Timing Open Book Exam Component Scale Must Pass Component % of Final Grade
Attendance: Attendance: This module requires active participation and engagement, which necessitates attendance at ALL scheduled classes (80% attendance is required to pass this component). Throughout the Trimester n/a Pass/Fail Grade Scale Yes

20

Group Project: Group project due at end of semester. Coursework (End of Trimester) n/a Pass/Fail Grade Scale Yes

40

Assignment: Reflection Report Coursework (End of Trimester) n/a Pass/Fail Grade Scale Yes

20

Continuous Assessment: Continuous Assessment will include small deliverables throughout the semester. Throughout the Trimester n/a Pass/Fail Grade Scale Yes

20


Carry forward of passed components
Yes
 
Remediation Type Remediation Timing
Repeat Within Two Trimesters
Please see Student Jargon Buster for more information about remediation types and timing. 
Feedback Strategy/Strategies

• Feedback individually to students, on an activity or draft prior to summative assessment
• Online automated feedback
• Peer review activities
• Self-assessment activities

How will my Feedback be Delivered?

Facilitators will give verbal feedback on classroom based continuous assessment activities such as presentations, presentation materials and other deliverables. Students will also give and receive peer-feedback. Individual feedback from facilitators will be given to students upon specific request.

Timetabling information is displayed only for guidance purposes, relates to the current Academic Year only and is subject to change.
 

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